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Showing posts from June, 2022

Mini-update 2

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Hey check this out: Lolo is now joined by Medusa, Don, Alma, Skull, and Leeper! There are also sparse implementations for trees, rocks, water, and lava. Technically the walls are also their own tiles, which looked strange in previous screenshots on this blog because the top row of walls was thicker than it should have been. That, too, has been solved. We’re pretty close to supporting for-real actual no-joke puzzles! Whew, this one took a long time because I was out of commission with both covid and Lyme disease back-to-back. But we’ve made a buttload of progress to share in the next few posts!