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Showing posts from October, 2022

Mini-update 5

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Welcome back to Lolo's adventures! Check out the castle we made! This castle will feature in our first game mode which we are calling Lolo: Return to Adventure. We are building a complete linear campaign in the style of The Adventures of Lolo with the explicit intention of giving players a satisfying set of puzzles that also (re)introduces them to every puzzle mechanic on offer in Eggerworld.

Who Is This For?

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Eggerland was moderately successful thirty years ago and has since fallen into relative obscurity. It certainly doesn’t have a loud fan base like some other retro games. In fact, most people seem to say, “Oh yeah, I remember those games.” Not exactly the glowing reminiscence you see for other games like Curse of Monkey Island or Baldur’s Gate, both of which have seen highly-anticipated renaissances in the past few years.

Mini-update 4

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Everyone is here! The project is progressing faster than we can share it! Big ol’ blog posts take time, time that we've spent on coding and art-ing and stuff instead. The deep dive posts are ongoing, but since there was a dearth of blog content for most of September, I’d like to catch you up on what we did get done by sharing a mini-post: